Chat Rooms   Forums   Event Calendar      Help/FAQ   
Welcome Guest ( Login | Register )
    Search    
Home » Dark Pines RPG » Attributes
Dark Pines RPGExpand / Collapse
Create Character
My Characters
Welcome to Dark Pines
Glossary
Races
Stats
Attributes
Skills
Paths
Spells
Actions
Level Experience Points
Weapons/Armor/Shields

   
AttributesExpand / Collapse
The Races available wouldn't seem to cover every type of character. Classic characters such as minotaurs, lizard-men, and others don't seem to be covered. However, the "Humanoid" race is our cover-all.

Attributes let you choose different aspects not available to other races. Make your character covered in fur, give them claws, and a tail, and you've got a were-wolf. Change that fur to scales and there's your lizard man or woman. Give them back the fur and toss in some horns and goat legs, and you've got a minotaur. Anything goes with the Humanoid race.

The combination of Attributes and the Humanoid race also covers variations on races that are present. For example, if you want to make an elf with wings and claws then you would roll a Humanoid. Just say they have pointy ears or whatever else you'd want for an "elf", and then choose the 'wings' in the Attribute section.
AttributeStat Modifer(s)Action Modifer(s)
Additional Arms
May parry (if appropriate) AND do a simultaneous attack.
  
Antennae
Character cannot be surprise attacked; always gets a chance to dodge/parry.
 Initiative: +1 
Claws
Small (human) d8Medium (large animal) d10Large (full dragon) d15
  
Cold Blooded
Cold does double damage; heat does half damage. Cold weather -2 to all physical stats.
  
Exoskeleton
Cold and heat damage are halved. Cannot wear normal armor
AG (Agility): -2
DU (Durability): +5
SP (Speed): -2 
Breakaway: -1 
Fangs
Bite attack d6
  
Feathers
Character gets +5 HP, if the feathers cover the entire body.
  
Fins
Fin-like appendages on the body, usually the back. If the entire lower half of the body is fin-like, swimming speed is twice that of regular speed attribute, but land speed is one tenth of the speed attribute (think Mermaid).
  
Fur
Cold does half damage
  
Gills
Allows character to breathe underwater.
  
Hide
A thick, leathery hide gives the character additional durability.
DU (Durability): +1  
Hoofs
+5 damage for kick attack.
  
Horns
Attack with horns does d8
  
Pincers
Pincer attack d10. Cannot hold normal weapons.
  
Scales
An outer skin composed of hundreds of reptilian platelets.
  
Shell
Shell has natural armor class of 5. Cannot wear normal armor
AG (Agility): -1
SP (Speed): -1 
 
Spikes
Attack with spikes does d8. Cannot wear normal armor/clothing.
  
Tail
Allows for a save to knockdown attacks: have to roll 12 on d20. Tail attack is d6.
  
Tentacles
May parry (if appropriate) AND do simultaneous attacks. Cannot hold normal weapons.
  
Trunk
A long, narrow snout much like that of an elephant, or an anteater.
  
Tusks
Large, sharp protrusions usually from the face/jaw (but could be anywhere really). They do 2d5 damage plust ST bonus.
  
Wings
Flight at same speed as character's SP stat
  

About Us | Contact Us | Link to Us! | Privacy Policy | Terms of Use & Rules | Pop-Up Free!
© 2001 - 2009 The Pork Community Inc.
Execution: 0.125. 16 queries. Compression Enabled.